Monopoly is a property-trading board game for 2 to 8 players in which you move around a board, buy streets and railroads, charge rent and try to bankrupt everyone else. It is one of the world’s most-played games, yet almost every household plays a slightly different version — because popular “house rules” have quietly replaced the real rulebook at many kitchen tables. This guide walks through the official Hasbro rules step by step (setup, starting money, buying and auctions, rent, building, jail and bankruptcy) and then clearly separates them from the common made-up rules, so you know exactly how the game is designed to work.
Quick Facts
| Players | 2–8 |
|---|---|
| Recommended age | 8 and up |
| Playing time | About 60–180 minutes (often longer) |
| Type | Property-trading / roll-and-move board game |
| First published | 1935 (Parker Brothers) |
| Credited designer | Charles Darrow, based on Elizabeth Magie’s The Landlord’s Game |
| Current publisher | Hasbro |
| Key components | Board (40 spaces), 2 dice, tokens, 28 Title Deeds, 16 Chance + 16 Community Chest cards, 32 houses, 12 hotels, play money |
| Starting money | $1,500 per player |
What is Monopoly and what is the goal?
The goal of Monopoly is to be the last player who is not bankrupt. You build wealth by buying properties, developing them with houses and hotels, and collecting rent from opponents who land on your spaces. Everyone else is trying to do the same to you, so the game is a mix of luck (dice and card draws) and negotiation (trades, auctions and timing).
The modern game was published by Parker Brothers in 1935 and is credited to Charles Darrow, though it descends directly from Elizabeth “Lizzie” Magie’s The Landlord’s Game, patented in the early 1900s to illustrate economic ideas. Today the brand is owned by Hasbro, which publishes the standard edition and dozens of themed versions. The rules below describe the standard edition; licensed and regional versions can vary in small ways, so the printed sheet in your box is always the final word.
What do you need to play?
A standard Monopoly set contains everything you need for a full game. Before you start, check that your box includes the following:
- The board with 40 spaces, including 28 purchasable properties.
- Two six-sided dice.
- Player tokens (one per player).
- 28 Title Deed cards — one for each property (22 streets, 4 railroads, 2 utilities).
- 16 Chance cards and 16 Community Chest cards.
- 32 houses and 12 hotels. These numbers matter: the supply is deliberately limited (see building below).
- Play money in seven denominations ($1, $5, $10, $20, $50, $100, $500).
If you are new to tabletop gaming in general, it helps to first understand common components and turn structure — our guide on how to play board games covers the basics that apply to almost every title.
How much money do you start with in Monopoly?
Each player starts with $1,500. One player acts as the Banker and hands out the starting cash before play begins. The total is the same in every standard edition, but the exact mix of bills changed over the years, which is a frequent source of confusion. Here is the breakdown for both the current and the classic distributions — both add up to $1,500:
| Bill | Current editions (2008+) | Classic editions |
|---|---|---|
| $500 | 2 | 2 |
| $100 | 4 | 2 |
| $50 | 1 | 2 |
| $20 | 1 | 6 |
| $10 | 2 | 5 |
| $5 | 1 | 5 |
| $1 | 5 | 5 |
| Total | $1,500 | $1,500 |
The Banker keeps all remaining money, Title Deeds, houses and hotels in the Bank. The Bank never goes broke: if it runs out of paper money, players can use ordinary paper to record IOUs, and the Bank also runs auctions and pays out salaries and card rewards.
How do you set up the game?
Setup takes only a couple of minutes once the money is counted. Follow these steps:
- Place the board on the table and sort the Chance and Community Chest cards into two face-down piles on their marked spaces.
- Choose one player to be the Banker. The Banker can still play; just keep personal money separate from the Bank.
- Give every player $1,500 using the breakdown above.
- Each player picks a token and places it on the GO corner.
- Everyone rolls the dice; the highest roller goes first, and play continues clockwise.
How does a turn work?
On your turn you roll both dice and move your token that many spaces clockwise, then act on whatever space you land on. Depending on the space you might buy a property, pay rent, pay a tax, draw a card, or do nothing.
Rolling doubles lets you go again. If both dice show the same number, you take your action for that space and then roll again. However, if you roll doubles three times in a single turn, you immediately go to Jail without moving on the third roll — a rule many players forget.
After you finish, play passes to the left. Over several laps you will accumulate property and cash, and the real decisions begin: what to buy, when to build, and who to trade with.
How do you buy property, and what is the auction rule?
When you land on an unowned property, you may buy it from the Bank for the price printed on its space. If you buy it, you take the Title Deed card and keep it face up in front of you.
If you choose not to buy it, the property must be auctioned. The Banker immediately puts it up for sale and every player — including the one who declined — can bid. Bidding can start at any amount, even below the printed price, and the highest bidder wins and pays the Bank. This auction step is the single most-skipped official rule, and it has a big strategic effect: it keeps money moving and lets alert players grab bargains. Our wider look at board game strategy explains why auction and timing decisions like these often decide close games.
How does rent work?
You collect rent when another player lands on a property you own, but you must ask for it before the next player rolls — forget, and you miss out for that turn. Rent amounts are printed on each Title Deed and depend on the property type:
- Streets: base rent is low. If you own every street in a color group, the rent on each unimproved lot in that group doubles, and it rises sharply once you add houses and hotels.
- Railroads: rent scales with how many of the four you own — commonly $25 for one, $50 for two, $100 for three and $200 for all four.
- Utilities: rent is a multiple of your dice roll — 4 times the roll if you own one utility, and 10 times the roll if you own both.
- Mortgaged property: you cannot collect rent on a property you have mortgaged.
How do you build houses and hotels?
Houses and hotels are how you turn a color group into a serious money-maker, but there are strict rules. First, you must own all the properties in a color group (a “monopoly”) before you can build on any of them, and none of them may be mortgaged.
You must build evenly. You cannot put a second house on one lot until every lot in that group has one house, and the same balance applies when you sell houses back. Once a lot has four houses, you can trade those four houses plus cash back to the Bank for a single hotel.
The supply really is limited. Because the set contains only 32 houses and 12 hotels, they can run out. If the Bank has no houses left, you simply cannot build until another player sells some back — and experienced players sometimes buy houses specifically to create this shortage. If several players want a scarce house or hotel, the Bank auctions it to the highest bidder.
How do mortgages work?
Mortgaging lets you raise cash from property you are not developing. When you mortgage a property, you flip its Title Deed face down and receive the mortgage value printed on the card from the Bank. You cannot collect rent on a mortgaged property, and you cannot build on a color group while any property in it is mortgaged. To lift the mortgage later, you pay the Bank the mortgage value plus 10% interest.
How does Jail work?
You go to Jail in three ways: landing on the “Go to Jail” corner, drawing a card that sends you there, or rolling doubles three times in one turn. Importantly, being “In Jail” is different from “Just Visiting” — only players actually sent to Jail are confined.
While in Jail you can still collect rent, buy and sell property, and build houses and hotels; Jail only stops you from moving. There are three ways out:
- Pay a $50 fine to the Bank at the start of your turn, then roll and move normally.
- Use a “Get Out of Jail Free” card if you hold one (from Chance or Community Chest).
- Roll doubles on any of your next three turns — if you succeed, you move the shown number of spaces but do not roll again.
If you have not rolled doubles by your third turn in Jail, you must pay the $50 fine and then move the number you rolled. You cannot simply stay in Jail forever.
What about taxes, Free Parking and the other spaces?
Several spaces are neither property nor cards. The key point is that most of them send money to the Bank, not to a pot on the board:
- Income Tax: in current editions you pay a flat $200 to the Bank. Older editions let you choose $200 or 10% of your total worth; that choice was removed in 2008.
- Luxury Tax: $100 in current editions (it was $75 in older ones).
- GO: you collect a $200 salary from the Bank each time you land on or pass it.
- Free Parking: officially it does nothing at all — no money, no reward, no penalty. It is simply a safe resting space.
- Chance and Community Chest: draw the top card and follow it, then return the card to the bottom of its pile.
Monopoly’s property spaces are an early example of a trading-and-set-collection design. If you enjoy the underlying ideas, you can explore related board game mechanics such as auctions, set collection and area control in other modern games.
How do bankruptcy and winning work?
You are bankrupt when you owe more money than you can raise by selling houses, hotels and mortgaging property, and once you are bankrupt you are out of the game. What happens to your assets depends on who you owe:
- If you owe another player, you hand over all your cash and property. Any mortgaged properties transfer too, and the new owner must immediately pay 10% interest and can then choose to lift each mortgage.
- If you owe the Bank (for a tax or card penalty you cannot pay), you return everything to the Bank, which sells all your properties at auction to the remaining players.
The game ends when only one solvent player is left — that player wins. Because full games can run long, many groups agree in advance to a time limit and then declare the wealthiest player the winner instead.
Official rules vs. popular house rules
House rules are the biggest reason two people can argue about “how Monopoly works.” The practices below are extremely common but appear nowhere in the official rulebook — they are optional additions, and they usually make games longer. The key point: none of them is required, and several directly contradict the real rules.
Official Rules vs. Common House Rules
| Situation | Official rule | Common house rule |
|---|---|---|
| Free Parking | Does nothing — just a safe resting space | Collect a jackpot of taxes and fines |
| Unwanted property | Must be auctioned to the highest bidder | Left unsold with the Bank, no auction |
| Taxes and fines | Paid to the Bank | Added to the Free Parking pot |
| Landing exactly on GO | Collect the normal $200 salary | Collect $400 for landing exactly on GO |
| Houses and hotels | Limited to 32 houses and 12 hotels | Treated as an unlimited supply |
| While in Jail | Can still collect rent, trade and build | No activity allowed while jailed |
| Loans | No bank loans; raise cash only by selling and mortgaging | Players lend each other money |
There is nothing wrong with house rules as long as everyone agrees before the game starts. If you want faster, more decisive games, play the official way — especially the auction rule and the limited house supply, which both keep the game moving.
Common mistakes to avoid
Even experienced players routinely get a few rules wrong. Watch for these:
- Skipping auctions. If a player declines a property, it must be auctioned — not left with the Bank.
- Collecting rent late. You must ask for rent before the next player rolls, or you forfeit it for that landing.
- Building unevenly. You cannot stack houses on one favorite lot; development must stay balanced across the color group.
- Treating houses as unlimited. There are only 32 houses and 12 hotels; when they are gone, no one can build until some are sold back.
- Thinking Jail stops everything. You can still collect rent, trade and build while in Jail.
- Forgetting the three-doubles rule. A third consecutive double sends you straight to Jail.
For other games in this family, our overview of classic board game rules links to beginner-friendly guides for chess, checkers, backgammon and more.
Sources
Who Monopoly is for
Monopoly suits groups of 2 to 8 players aged about 8 and up who enjoy a long, luck-and-negotiation game — a full game can easily run one to two hours. It teaches money handling, basic probability and trading, which makes it a popular family game, though its length and player-elimination ending are not for everyone. If you want shorter or more balanced classics, our overview of classic board game rules compares several by player count and play time, and you can look up any unfamiliar term in the board game glossary.
Frequently Asked Questions (FAQ)
How much money do you start with in Monopoly?
Each player starts with $1,500. In current editions that is 2 x $500, 4 x $100, 1 x $50, 1 x $20, 2 x $10, 1 x $5 and 5 x $1. Older editions split the same $1,500 differently, but the total is always $1,500.
Do you really have to auction property in Monopoly?
Yes. Under the official rules, if a player lands on an unowned property and chooses not to buy it at the printed price, the Bank must auction it to the highest bidder, and every player can bid. Skipping the auction is a house rule.
Does landing on Free Parking give you money?
No. Officially, Free Parking does nothing — you receive no money, property or reward. The popular “Free Parking jackpot,” where collected taxes and fines pile up for whoever lands there, is a house rule and is not in the rulebook.
How do you get out of Jail in Monopoly?
There are three official ways: pay a $50 fine, use a Get Out of Jail Free card, or roll doubles on one of your next three turns. If you have not rolled doubles by your third turn, you must pay the $50 and move. You can still collect rent and build while in Jail.
How many houses and hotels come with Monopoly?
A standard set includes 32 houses and 12 hotels. The supply is intentionally limited, so if the Bank runs out, no one can build until houses are sold back — and players can use the shortage strategically.


